I, like many others, immediately pegged Loop Hero as yet another great indie title that would be a Perfect Switch Game (TM) when it first released, and it is. Of course, the biggest thing Loop Hero’s Switch port has going for it is the portability factor. This isn’t my preferred way to play as I generally hate touching my Switch’s screen and getting it all mucky over time, but it does present players with a much more convenient way of playing, especially if you’ve already spent quite a bit of time on the PC version. One positive thing about the Switch port, however, is that there is touchscreen support in handheld mode. Loop Hero feels significantly slower because of just how long it takes to check your hand and equipment, and it’s nowhere near as fluid as just clicking and dragging everything around with a mouse. While playing in handheld mode, this resulted in pretty uncomfortable situations where I’d feel my hands cramping up after just 10 minutes of play. You can also hold the ZR button and use the d-pad and left stick to scroll through your inventory and move the cursor around freely to check individual tiles. You can pause the game by hitting the Y button, and you can cycle through your hand by holding down ZL and using the d-pad or left stick to scroll left and right. Playing on a gamepad presented some complications, and it’s significantly more cumbersome than its PC counterpart. You needed free control of the cursor as you’d spend most of your time hovering over cards and equipment, reading tool tips, and dragging them to where you needed them to go. Loop Hero plays exactly as you’d expect it to on Switch, but I had one major concern going into it: how was the game going to play with a traditional control scheme? Part of the game’s original appeal on PC was that it was incredibly simple to control just click and drag things around with your mouse, and pause the game with a tap of the button. I won’t go into detail about what the game does well as I’ve sung enough of its praises in my initial review, but getting to revisit it again on Switch was a great reminder of why Loop Hero was so unique, and how I lost countless hours of sleep each night telling myself, “just one more loop.” It’s absolutely dripping with style and humor, and yes, as the name implies, the gameplay loop is utterly compelling and dangerously addictive. There’s just nothing quite like it: it’s a deck-building game with RPG elements, all rolled up into a neat little idle game package. I reviewed Loop Hero when it first released on PC earlier this year, and it quickly became a major GOTY contender for me.
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